About This Book
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
A beautiful dive into the world of graphics. Life-changing. The writing style is warm and engaging. I’ve already recommended it to my entire friend group.
Alright, this book? Totally worth it—especially if you’re into graphics. Easy to follow. The vibe is relaxed but still makes you think. The writer doesn’t overdo it—just solid points and good flow. Good one to keep around when you want something casual.
I had such a great time reading this one! It's all about vulkan, and - Surprisingly insightful. I loved how it mixed serious insight with friendly storytelling. Each chapter felt like chatting with a really smart friend. It somehow made me laugh and think at the same time. The tone was super inviting without dumbing things down. Definitely recommending this to a few people already.
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