About This Book
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
I absolutely loved this book! Insightful. I couldn’t stop reading once I started. The writing style is warm and engaging. Everyone should read this at least once.
From a theoretical perspective on graphics, this book offers Rigorously argued. Methodology is sound and consistently applied. An essential reference for serious scholars in the discipline. Key themes are examined with clarity and depth. Scholars in the field will find this an indispensable text.
I absolutely loved this book! Eye-opening. The writing style is warm and engaging. It made me reflect on so many aspects of my life. I couldn’t stop reading once I started. This is the kind of book that stays with you long after finishing. I’ve already recommended it to my entire friend group.
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