About This Book
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
It completely transformed how I think about graphics. Eye-opening. This is the kind of book that stays with you long after finishing. I couldn’t stop reading once I started. It made me reflect on so many aspects of my life. The writing style is warm and engaging. Each chapter was a revelation. A story that touched my heart and opened my mind.
Highly recommended. Useful. Covers the topic efficiently. Easy to follow. Delivered as promised. Exactly what I was looking for. Not overwhelming, yet thorough. Added to my must-read list.
Seriously, this book made my day. Especially since it focused on vulkan. Fun. I loved how it mixed serious insight with friendly storytelling. Big thumbs up from me!
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