About This Book
This book introducing the reader (you) to the Vulkan cross platform 3D graphics API - including simple tutorials and samples. We address questions, such as, Do we need another graphics API? What is special about Vulkan? How is Vulkan different from DirectX and OpenGL? and How do we initialize and setup a basic Vulkan program in C++?
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
So I picked up this book about graphics, and…Laid-back. The vibe is relaxed but still makes you think. Honestly, I’d bring this on a weekend trip. It’s one of those reads you can chill with. Good one to keep around when you want something casual.
This scholarly exploration of graphics proves to be Exceptionally well-structured. Key themes are examined with clarity and depth. An essential reference for serious scholars in the discipline. The author demonstrates a profound understanding of the subject matter. I would highly recommend this book to both students and established professionals.
Seriously, this book made my day. Especially since it focused on graphics. Smart. It somehow made me laugh and think at the same time. I loved how it mixed serious insight with friendly storytelling. Big thumbs up from me!
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