Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Various Authors September 16, 2024 Books, Computers & Technology, Databases & Big Data 979-8339372837
Buy Now

About This Book

In an age where data is growing exponentially and performance demands are ever-increasing, parallel computing has become essential. From rendering graphics in real-time to simulating complex physical systems and training deep learning models, the ability to perform computations across hundreds or thousands of cores simultaneously has transformed the way we approach large-scale problems. With the rise of WebGPU and its native shading language, WGSL (WebGPU Shading Language), the potential to harness the power of modern GPUs is no longer limited to desktop or server-based applications. Now, it is accessible directly through the browser, ushering in a new era of web-based high-performance computing. This book on computing is written to guide you through the exciting and rapidly evolving landscape of parallel GPU computing. Whether you are a developer seeking to optimize your applications, a researcher looking to accelerate simulations, or a student eager to learn about cutting-edge technology, this book will provide a solid foundation for leveraging the immense computational power of the GPU using WebGPU and WGSL. The choice of WebGPU as the focus is deliberate. Unlike legacy APIs, WebGPU is designed for modern workloads and offers cross-platform support across browsers. WGSL, as a shading language tailored for WebGPU, provides an elegant and intuitive syntax for both compute and graphics programming, making it a natural choice for those looking to build high-performance web applications. By using these tools, developers can now build complex compute shaders that run directly in the browser, without the need for plugins or native apps. Throughout this book, you will embark on a journey from understanding the basics of GPU architecture and parallel computing to writing advanced compute shaders for large-scale simulations, real-time rendering, and even machine learning. The content has been carefully structured to build your knowledge step by step, combining theoretical insights with practical, hands-on examples. You'll learn not just how to write compute shaders, but also how to optimize them for performance, ensuring that you can fully unlock the potential of the GPU. At the heart of this text is the goal of demystifying parallel computing and making it accessible to a broader audience. WebGPU and WGSL provide an unprecedented opportunity to democratize high-performance computing, bringing it from specialized environments into everyday use on the web. By mastering these tools, you will not only be able to tackle today's challenges but also be prepared to meet the demands of tomorrow.

Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.

Key Features

  • Comprehensive coverage of Books concepts
  • Practical examples and real-world applications
  • Step-by-step tutorials and exercises
  • Written by industry experts
  • Companion website with additional resources

Book Statistics

Rating: 3.9
Reviews: 116
Pages: 379
Language: English
Sales Rank: #1953
Popularity: 69%

Related News

'We hardly crossed paths': The actors behind The Fantastic Four: First Steps' villains never filmed a scene together – and only met once on the Marvel movie's set

Ralph Ineson and Julia Garner only had 24 hours to discuss bringing th...

Read More
Fitbit may have fixed its major outage, but some users are still reporting problems

Last week's Fitbit's outage was the latest in a series of issues, and ...

Read More

Gallery

Customer Reviews

Parker Adams
Parker Adams
Cloud Engineer at Amazon
Worth reading. Useful. Easy to follow. Exactly what I was looking for. Not overwhelming, yet thorough. Delivered as promised. Would read again.
Quinn King
Quinn King
Researcher at AI Horizons
Alright, this book? Totally worth it—especially if you’re into machine learning. Interesting. The vibe is relaxed but still makes you think. Good one to keep around when you want something casual.
Drew Allen
Drew Allen
UX Designer at TechCorp
Not gonna lie, I was pretty curious about wgsl, so I gave this a shot. Easy to follow. The vibe is relaxed but still makes you think. Honestly, I’d bring this on a weekend trip. The writer doesn’t overdo it—just solid points and good flow. Nice little break from heavier stuff.
See All Reviews (193)

Community Discussions

Morgan Miller
Morgan Miller
July 7, 2025
This book is fantastic! I especially loved the part about the author's insights.
Reply
Alex King
Alex King
July 5, 2025
This book is amazing! I especially loved the part about the clear explanations.
Reply
Tatum Smith
Tatum Smith
July 19, 2025
This book is life-changing! I especially loved the part about the real-world applications.
Reply
Parker Carter
Parker Carter
July 6, 2025
This book is brilliant! I especially loved the part about the practical examples.
Reply
Skyler Walker
Skyler Walker
July 8, 2025
This book is a must-read! I especially loved the part about the clear explanations.
Reply
Avery Williams
Avery Williams
July 13, 2025
This book is a must-read! I especially loved the part about the practical examples.
Reply
Cameron Roberts
Cameron Roberts
July 15, 2025
This book is amazing! I especially loved the part about the technical details.
Reply
Jordan Garcia
Jordan Garcia
July 10, 2025
This book is amazing! I especially loved the part about the real-world applications.
Reply

Get Your Copy Today

Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)
4.7 (1012 reviews)
Buy Now on Amazon

Book Details

  • Publisher: Independently published
  • Publication Date: September 16, 2024
  • Language: English
  • ISBN-10: 979-833937
  • ISBN-13: 979-8339372837
  • Pages: 363
  • Dimensions: 6 x 6.0 x 8.5 inches
  • Weight: 2.5 pounds