Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Various Authors September 16, 2024 Books, Computers & Technology, Databases & Big Data 979-8339372837
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About This Book

In an age where data is growing exponentially and performance demands are ever-increasing, parallel computing has become essential. From rendering graphics in real-time to simulating complex physical systems and training deep learning models, the ability to perform computations across hundreds or thousands of cores simultaneously has transformed the way we approach large-scale problems. With the rise of WebGPU and its native shading language, WGSL (WebGPU Shading Language), the potential to harness the power of modern GPUs is no longer limited to desktop or server-based applications. Now, it is accessible directly through the browser, ushering in a new era of web-based high-performance computing. This book on computing is written to guide you through the exciting and rapidly evolving landscape of parallel GPU computing. Whether you are a developer seeking to optimize your applications, a researcher looking to accelerate simulations, or a student eager to learn about cutting-edge technology, this book will provide a solid foundation for leveraging the immense computational power of the GPU using WebGPU and WGSL. The choice of WebGPU as the focus is deliberate. Unlike legacy APIs, WebGPU is designed for modern workloads and offers cross-platform support across browsers. WGSL, as a shading language tailored for WebGPU, provides an elegant and intuitive syntax for both compute and graphics programming, making it a natural choice for those looking to build high-performance web applications. By using these tools, developers can now build complex compute shaders that run directly in the browser, without the need for plugins or native apps. Throughout this book, you will embark on a journey from understanding the basics of GPU architecture and parallel computing to writing advanced compute shaders for large-scale simulations, real-time rendering, and even machine learning. The content has been carefully structured to build your knowledge step by step, combining theoretical insights with practical, hands-on examples. You'll learn not just how to write compute shaders, but also how to optimize them for performance, ensuring that you can fully unlock the potential of the GPU. At the heart of this text is the goal of demystifying parallel computing and making it accessible to a broader audience. WebGPU and WGSL provide an unprecedented opportunity to democratize high-performance computing, bringing it from specialized environments into everyday use on the web. By mastering these tools, you will not only be able to tackle today's challenges but also be prepared to meet the demands of tomorrow.

Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.

Key Features

  • Comprehensive coverage of Books concepts
  • Practical examples and real-world applications
  • Step-by-step tutorials and exercises
  • Written by industry experts
  • Companion website with additional resources

Book Statistics

Rating: 4.8
Reviews: 89
Pages: 421
Language: English
Sales Rank: #29
Popularity: 65%

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Customer Reviews

Phoenix Smith
Phoenix Smith
Product Manager at Quantum Labs
This book changed my perspective on programming. Eye-opening. The writing style is warm and engaging. It made me reflect on so many aspects of my life. This is the kind of book that stays with you long after finishing. A story that touched my heart and opened my mind.
Phoenix Lewis
Phoenix Lewis
Cloud Engineer at Google
In the academic study of ai, this volume stands out as Exceptionally well-structured. This work bridges a critical gap in the existing literature. The author demonstrates a profound understanding of the subject matter. Methodology is sound and consistently applied. It deserves a prominent place in academic libraries.
Harper Baker
Harper Baker
Book Enthusiast at ByteCraft
I had such a great time reading this one! It's all about shader, and - Smart. Each chapter felt like chatting with a really smart friend. Give it a try—you might just love it too!
See All Reviews (181)

Community Discussions

Riley Mitchell
Riley Mitchell
January 30, 2026
This book is amazing! I especially loved the part about the clear explanations.
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Drew Davis
Drew Davis
January 14, 2026
This book is amazing! I especially loved the part about the clear explanations.
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Harper Mitchell
Harper Mitchell
January 21, 2026
This book is amazing! I especially loved the part about the technical details.
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Elliot Smith
Elliot Smith
January 22, 2026
This book is brilliant! I especially loved the part about the practical examples.
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Avery Green
Avery Green
January 16, 2026
This book is life-changing! I especially loved the part about the clear explanations.
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Taylor Lewis
Taylor Lewis
January 28, 2026
This book is amazing! I especially loved the part about the clear explanations.
Reply
Harper Baker
Harper Baker
February 1, 2026
This book is a must-read! I especially loved the part about the practical examples.
Reply
Harper Mitchell
Harper Mitchell
January 18, 2026
This book is amazing! I especially loved the part about the practical examples.
Reply
Phoenix Smith
Phoenix Smith
January 18, 2026
This book is a must-read! I especially loved the part about the clear explanations.
Reply
Skyler Baker
Skyler Baker
January 31, 2026
This book is a must-read! I especially loved the part about the clear explanations.
Reply

Get Your Copy Today

Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)
4.4 (138 reviews)
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Book Details

  • Publisher: Independently published
  • Publication Date: September 16, 2024
  • Language: English
  • ISBN-10: 979-833937
  • ISBN-13: 979-8339372837
  • Pages: 294
  • Dimensions: 9 x 0.7 x 5.4 inches
  • Weight: 2.3 pounds