Ray-Tracing with Vulkan - Owners' Workshop Manual - Computer Programming (Beginners Onwards) (Paperback)

Ray-Tracing with Vulkan - Owners' Workshop Manual - Computer Programming (Beginners Onwards) (Paperback)

Various Authors November 9, 2024 Books, Computers & Technology, Programming, Graphics & Multimedia, OpenGL 979-8346009634
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About This Book

Ray tracing has emerged as a transformative technology in graphics rendering, providing a level of realism that has long been sought after in interactive applications. While ray tracing was once limited to high-end offline rendering due to its computational demands, advancements in GPU hardware and the introduction of dedicated ray-tracing cores have made real-time ray tracing not only possible but increasingly accessible. This book, \textbf{Ray-Tracing with Vulkan Programming Manual}, is designed to serve as a practical guide for developers who wish to harness the power of Vulkan’s ray-tracing extensions and explore the potential of hardware-accelerated ray tracing. Our aim is to bridge the gap between theory and practical implementation. This book begins by guiding you through the foundational concepts and setting up the development environment. From there, we progress through the essential components of a ray-tracing application, covering everything from acceleration structures and descriptor sets to ray-generation and closest-hit shaders. Each chapter builds on the last, gradually introducing more advanced techniques, including lighting, shading, shadows, reflections, and global illumination. The Vulkan API, known for its efficiency and low-level control, allows developers to tailor their applications to extract maximum performance from modern GPUs. Integrating ray tracing within Vulkan’s ecosystem not only enhances the rendering quality but also enables a seamless combination of ray tracing with traditional rasterization and compute pipelines. This book presents the core techniques needed to develop complex rendering features with Vulkan’s ray-tracing extensions, demonstrating how they can be leveraged to create visually compelling scenes in real time.

Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.

Key Features

  • Comprehensive coverage of Books concepts
  • Practical examples and real-world applications
  • Step-by-step tutorials and exercises
  • Written by industry experts
  • Companion website with additional resources

Book Statistics

Rating: 3.8
Reviews: 152
Pages: 460
Language: English
Sales Rank: #1053
Popularity: 60%

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Customer Reviews

Quinn Garcia
Quinn Garcia
AI Ethicist at Quantum Labs
Dove into this one on shader and didn’t regret it. Interesting. The writer doesn’t overdo it—just solid points and good flow. The vibe is relaxed but still makes you think. I’d grab another book by this author.
Kendall Jones
Kendall Jones
UX Designer at VerseTech
In the academic study of programming, this volume stands out as Exceptionally well-structured. This work bridges a critical gap in the existing literature. Key themes are examined with clarity and depth. I would highly recommend this book to both students and established professionals.
Elliot Adams
Elliot Adams
Systems Architect at OpenAI Labs
I had such a great time reading this one! It's all about compute, and - Smart. The tone was super inviting without dumbing things down. I loved how it mixed serious insight with friendly storytelling. Give it a try—you might just love it too!
See All Reviews (649)

Community Discussions

Finley Williams
Finley Williams
January 12, 2026
This book is brilliant! I especially loved the part about the practical examples.
Reply
Charlie Mitchell
Charlie Mitchell
January 3, 2026
This book is life-changing! I especially loved the part about the technical details.
Reply
Jamie Davis
Jamie Davis
January 21, 2026
This book is amazing! I especially loved the part about the clear explanations.
Reply
Taylor Clark
Taylor Clark
January 9, 2026
This book is a must-read! I especially loved the part about the real-world applications.
Reply

Get Your Copy Today

Ray-Tracing with Vulkan - Owners' Workshop Manual - Computer Programming (Beginners Onwards) (Paperback)
4.8 (435 reviews)
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Book Details

  • Publisher: Independently published
  • Publication Date: November 9, 2024
  • Language: English
  • ISBN-10: 979-834600
  • ISBN-13: 979-8346009634
  • Pages: 746
  • Dimensions: 8 x 3.4 x 4.8 inches
  • Weight: 3.2 pounds