Real-Time Ray-Tracing with Vulkan for the Impatient

Real-Time Ray-Tracing with Vulkan for the Impatient

Various Authors March 1, 2024 Books, Computers & Technology, Games & Strategy Guides 979-8883360830
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About This Book

The Vulkan Ray-tracing API is the industry's first open, cross-vendor standard for enabling portable ray-tracing acceleration across diverse platforms. It's a powerful technology that can be used to create stunning visuals and effects in real-time, while becoming increasingly popular among developers and the game industry. Learning the Vulcan Ray-tracing extension provides numerous benefits rangingfrom improved visuals to increased efficiency capabilities and creative freedom. For anyone lookingget ahead in computer graphics or simply wants to explore something new then it's definitely worthinvesting some time into understanding how utilize this amazing toolset properly. This text uses a bottom up approach to teaching Ray-tracing, allowing readers to learn by doing rather than just studying theory or concepts alone. This type of hands-on approach helps readers gain a practical understanding much faster as they can test their understanding while working through activities and problems which leads them towards mastering the skills quicker compared to traditional methods (such as passively watching). Furthermore, by allowing readers direct access to simplified code examples, they are able to get started quickly which would otherwise take longer if they had no direct access to a code base (or a wrapper framework which hides away lots of what's happening at the surface of the API). While the creation of ray-tracing acceleration structures and pipelines using Vulkan can be complex and daunting, we take readers through the process using minimlistic cases so they're able to find their feet. The code demos are self-contained and written using the API directly (no dependencies on external frameworks or libraries). Once readers have got their feet and know what's happening, it should be straightforward for them to continue to extend and widen their understanding - by adding further features and libraries (e.g., loading geometry, helper classes, editors and optimization tools). • Understand the core principles of the Vulkan API • Familiarize yourself with the Vulkan Ray-Tracing Extension • Ground yourself with Vulkan Ray-Tracing Pipeline • Create ray-tracing applications using Vulkan • Use and understand application/shader communication/data transfers • Learn about the Ray-Tracing GLSL shader language modifications to support the extension

Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.

Key Features

  • Comprehensive coverage of Books concepts
  • Practical examples and real-world applications
  • Step-by-step tutorials and exercises
  • Written by industry experts
  • Companion website with additional resources

Book Statistics

Rating: 3.8
Reviews: 302
Pages: 499
Language: English
Sales Rank: #1320
Popularity: 91%

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Customer Reviews

Phoenix Williams
Phoenix Williams
UX Designer at NovaFlow Inc
From a theoretical perspective on compute, this book offers Meticulously researched. An essential reference for serious scholars in the discipline. Key themes are examined with clarity and depth. The author demonstrates a profound understanding of the subject matter. This work bridges a critical gap in the existing literature. Methodology is sound and consistently applied. I would highly recommend this book to both students and established professionals.
Cameron Clark
Cameron Clark
Professor at OpenAI Labs
I had such a great time reading this one! It's all about graphics, and - Delightful. It somehow made me laugh and think at the same time. Each chapter felt like chatting with a really smart friend. I loved how it mixed serious insight with friendly storytelling. The tone was super inviting without dumbing things down. Give it a try—you might just love it too!
Casey Scott
Casey Scott
Senior Developer at AI Horizons
Hey there! Just finished reading this gem about shader - Fun. It somehow made me laugh and think at the same time. Each chapter felt like chatting with a really smart friend. The tone was super inviting without dumbing things down. I loved how it mixed serious insight with friendly storytelling. Definitely recommending this to a few people already.
See All Reviews (282)

Community Discussions

Kendall Lewis
Kendall Lewis
September 1, 2025
This book is life-changing! I especially loved the part about the clear explanations.
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Emerson Green
Emerson Green
August 23, 2025
This book is life-changing! I especially loved the part about the clear explanations.
Reply
Phoenix Hall
Phoenix Hall
August 13, 2025
This book is amazing! I especially loved the part about the author's insights.
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Casey Smith
Casey Smith
September 8, 2025
This book is fantastic! I especially loved the part about the practical examples.
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Quinn Clark
Quinn Clark
September 7, 2025
This book is a must-read! I especially loved the part about the clear explanations.
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Quinn Martinez
Quinn Martinez
August 19, 2025
This book is brilliant! I especially loved the part about the practical examples.
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Charlie Davis
Charlie Davis
August 16, 2025
This book is fantastic! I especially loved the part about the real-world applications.
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Alex Nelson
Alex Nelson
August 12, 2025
This book is fantastic! I especially loved the part about the real-world applications.
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Get Your Copy Today

Real-Time Ray-Tracing with Vulkan for the Impatient
4.9 (825 reviews)
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Book Details

  • Publisher: Independently published
  • Publication Date: March 1, 2024
  • Language: English
  • ISBN-10: 979-888336
  • ISBN-13: 979-8883360830
  • Pages: 307
  • Dimensions: 8 x 5.9 x 9.4 inches
  • Weight: 2.5 pounds