About This Book
Unleash the full potential of shader programming. Learn to write high-performance, portable shaders for graphics and compute across OpenGL, Vulkan, Metal, DirectX, and WebGPU.
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
So I picked up this book about DirectX, and…Laid-back. The writer doesn’t overdo it—just solid points and good flow. The vibe is relaxed but still makes you think. It’s one of those reads you can chill with. I’d grab another book by this author.
In the academic study of Vulkan, this volume stands out as Thought-provoking. Methodology is sound and consistently applied. The author demonstrates a profound understanding of the subject matter. An essential reference for serious scholars in the discipline. Scholars in the field will find this an indispensable text.
I had such a great time reading this one! It's all about Graphics Programming, and - Delightful. The tone was super inviting without dumbing things down. I loved how it mixed serious insight with friendly storytelling. It somehow made me laugh and think at the same time. Big thumbs up from me!
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