About This Book
DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It introduces readers to the fundamentals of graphics pipelines, rendering, ray tracing, and compute workflows, while providing practical examples and optimizations for real-world projects.
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
Informative and easy to digest. Useful. Exactly what I was looking for. Added to my must-read list.
Alright, this book? Totally worth it—especially if you’re into Compute Shaders. Engaging. Honestly, I’d bring this on a weekend trip. It’s one of those reads you can chill with. The vibe is relaxed but still makes you think. Good one to keep around when you want something casual.
This book changed my perspective on Shader Development. Insightful. The writing style is warm and engaging. This is the kind of book that stays with you long after finishing. I couldn’t stop reading once I started. Each chapter was a revelation. I’ve already recommended it to my entire friend group.
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