The journey of learning computer graphics and computational algorithms can often feel overwhelming. The intricate interplay of mathematical foundations, algorithmic design, and code implementation can appear daunting. This book is crafted with the goal of making these topics accessible, intuitive, and applicable, regardless of your background. This book is organized to build understanding step by step. Starting with an introduction to programming languages, coordinate systems, and vectors, we gradually introduce matrices, transformations, rotations, and geometric principles. From there, we delve into mechanics of motion, curves, splines, and algorithms, culminating in a solid foundation for tackling advanced topics in graphics, physics, and computation.
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
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