Ray-Tracing with Vulkan - Owners' Workshop Manual - Computer Programming (Beginners Onwards) (Paperback)

Ray-Tracing with Vulkan - Owners' Workshop Manual - Computer Programming (Beginners Onwards) (Paperback)

Various Authors November 9, 2024 Books, Computers & Technology, Programming, Graphics & Multimedia, OpenGL 979-8346009634
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About This Book

Ray tracing has emerged as a transformative technology in graphics rendering, providing a level of realism that has long been sought after in interactive applications. While ray tracing was once limited to high-end offline rendering due to its computational demands, advancements in GPU hardware and the introduction of dedicated ray-tracing cores have made real-time ray tracing not only possible but increasingly accessible. This book, \textbf{Ray-Tracing with Vulkan Programming Manual}, is designed to serve as a practical guide for developers who wish to harness the power of Vulkan’s ray-tracing extensions and explore the potential of hardware-accelerated ray tracing. Our aim is to bridge the gap between theory and practical implementation. This book begins by guiding you through the foundational concepts and setting up the development environment. From there, we progress through the essential components of a ray-tracing application, covering everything from acceleration structures and descriptor sets to ray-generation and closest-hit shaders. Each chapter builds on the last, gradually introducing more advanced techniques, including lighting, shading, shadows, reflections, and global illumination. The Vulkan API, known for its efficiency and low-level control, allows developers to tailor their applications to extract maximum performance from modern GPUs. Integrating ray tracing within Vulkan’s ecosystem not only enhances the rendering quality but also enables a seamless combination of ray tracing with traditional rasterization and compute pipelines. This book presents the core techniques needed to develop complex rendering features with Vulkan’s ray-tracing extensions, demonstrating how they can be leveraged to create visually compelling scenes in real time.

Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.

Key Features

  • Comprehensive coverage of Books concepts
  • Practical examples and real-world applications
  • Step-by-step tutorials and exercises
  • Written by industry experts
  • Companion website with additional resources

Book Statistics

Rating: 4.8
Reviews: 238
Pages: 497
Language: English
Sales Rank: #8283
Popularity: 86%

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Customer Reviews

Reese King
Reese King
QA Analyst at VerseTech
Hey there! Just finished reading this gem about shader - Refreshing. Each chapter felt like chatting with a really smart friend. It somehow made me laugh and think at the same time. I loved how it mixed serious insight with friendly storytelling. Definitely recommending this to a few people already.
Hayden Brown
Hayden Brown
UX Designer at AI Horizons
Not gonna lie, I was pretty curious about compute, so I gave this a shot. Easy to follow. The writer doesn’t overdo it—just solid points and good flow. I’d grab another book by this author.
Casey Brown
Casey Brown
DevOps Engineer at ThinkStack
Not gonna lie, I was pretty curious about compute, so I gave this a shot. Interesting. The vibe is relaxed but still makes you think. The writer doesn’t overdo it—just solid points and good flow. Honestly, I’d bring this on a weekend trip. Nice little break from heavier stuff.
See All Reviews (857)

Community Discussions

Riley Adams
Riley Adams
January 20, 2026
This book is a must-read! I especially loved the part about the author's insights.
Reply
Charlie Green
Charlie Green
January 21, 2026
This book is a must-read! I especially loved the part about the author's insights.
Reply
Sage Scott
Sage Scott
January 9, 2026
This book is brilliant! I especially loved the part about the real-world applications.
Reply
Morgan Smith
Morgan Smith
January 26, 2026
This book is a must-read! I especially loved the part about the real-world applications.
Reply
Avery Campbell
Avery Campbell
January 26, 2026
This book is fantastic! I especially loved the part about the practical examples.
Reply

Get Your Copy Today

Ray-Tracing with Vulkan - Owners' Workshop Manual - Computer Programming (Beginners Onwards) (Paperback)
4.6 (139 reviews)
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Book Details

  • Publisher: Independently published
  • Publication Date: November 9, 2024
  • Language: English
  • ISBN-10: 979-834600
  • ISBN-13: 979-8346009634
  • Pages: 649
  • Dimensions: 6 x 9.1 x 4.0 inches
  • Weight: 2.4 pounds