About This Book
DirectX+HLSL/Graphics/Compute All-in-One is a comprehensive guide to mastering DirectX 12, HLSL shaders, and GPU compute programming. It introduces readers to the fundamentals of graphics pipelines, rendering, ray tracing, and compute workflows, while providing practical examples and optimizations for real-world projects.
Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.
Customer Reviews
This scholarly exploration of DirectX proves to be Authoritative. This work bridges a critical gap in the existing literature. Scholars in the field will find this an indispensable text.
Not gonna lie, I was pretty curious about Compute Shaders, so I gave this a shot. Not too heavy. Honestly, I’d bring this on a weekend trip. It’s one of those reads you can chill with. The vibe is relaxed but still makes you think. The writer doesn’t overdo it—just solid points and good flow. Nice little break from heavier stuff.
As a researcher in the field of Shader Development, I found this work to be Exceptionally well-structured. This work bridges a critical gap in the existing literature. Scholars in the field will find this an indispensable text.
See All Reviews (772)
Community Discussions