Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Various Authors September 16, 2024 Books, Computers & Technology, Databases & Big Data 979-8339372837
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About This Book

In an age where data is growing exponentially and performance demands are ever-increasing, parallel computing has become essential. From rendering graphics in real-time to simulating complex physical systems and training deep learning models, the ability to perform computations across hundreds or thousands of cores simultaneously has transformed the way we approach large-scale problems. With the rise of WebGPU and its native shading language, WGSL (WebGPU Shading Language), the potential to harness the power of modern GPUs is no longer limited to desktop or server-based applications. Now, it is accessible directly through the browser, ushering in a new era of web-based high-performance computing. This book on computing is written to guide you through the exciting and rapidly evolving landscape of parallel GPU computing. Whether you are a developer seeking to optimize your applications, a researcher looking to accelerate simulations, or a student eager to learn about cutting-edge technology, this book will provide a solid foundation for leveraging the immense computational power of the GPU using WebGPU and WGSL. The choice of WebGPU as the focus is deliberate. Unlike legacy APIs, WebGPU is designed for modern workloads and offers cross-platform support across browsers. WGSL, as a shading language tailored for WebGPU, provides an elegant and intuitive syntax for both compute and graphics programming, making it a natural choice for those looking to build high-performance web applications. By using these tools, developers can now build complex compute shaders that run directly in the browser, without the need for plugins or native apps. Throughout this book, you will embark on a journey from understanding the basics of GPU architecture and parallel computing to writing advanced compute shaders for large-scale simulations, real-time rendering, and even machine learning. The content has been carefully structured to build your knowledge step by step, combining theoretical insights with practical, hands-on examples. You'll learn not just how to write compute shaders, but also how to optimize them for performance, ensuring that you can fully unlock the potential of the GPU. At the heart of this text is the goal of demystifying parallel computing and making it accessible to a broader audience. WebGPU and WGSL provide an unprecedented opportunity to democratize high-performance computing, bringing it from specialized environments into everyday use on the web. By mastering these tools, you will not only be able to tackle today's challenges but also be prepared to meet the demands of tomorrow.

Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.

Key Features

  • Comprehensive coverage of Books concepts
  • Practical examples and real-world applications
  • Step-by-step tutorials and exercises
  • Written by industry experts
  • Companion website with additional resources

Book Statistics

Rating: 5.0
Reviews: 85
Pages: 442
Language: English
Sales Rank: #2145
Popularity: 91%

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Customer Reviews

Hayden Campbell
Hayden Campbell
Machine Learning Engineer at BookLovers Inc
Hey there! Just finished reading this gem about programming - Smart. I loved how it mixed serious insight with friendly storytelling. The tone was super inviting without dumbing things down. It somehow made me laugh and think at the same time. Definitely recommending this to a few people already.
Alex King
Alex King
Book Enthusiast at OpenAI Labs
From a theoretical perspective on graphics, this book offers Groundbreaking. Methodology is sound and consistently applied. Key themes are examined with clarity and depth. An essential reference for serious scholars in the discipline. It deserves a prominent place in academic libraries.
Alex Garcia
Alex Garcia
Information Architect at SyntaxBridge
A beautiful dive into the world of ai. Deeply moving. I couldn’t stop reading once I started. This is the kind of book that stays with you long after finishing. A story that touched my heart and opened my mind.
See All Reviews (393)

Community Discussions

Blake Martinez
Blake Martinez
January 23, 2026
This book is life-changing! I especially loved the part about the real-world applications.
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Casey Wright
Casey Wright
February 1, 2026
This book is brilliant! I especially loved the part about the technical details.
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Dakota Davis
Dakota Davis
January 24, 2026
This book is a must-read! I especially loved the part about the real-world applications.
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Morgan Wright
Morgan Wright
January 31, 2026
This book is brilliant! I especially loved the part about the practical examples.
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Harper Garcia
Harper Garcia
January 14, 2026
This book is fantastic! I especially loved the part about the clear explanations.
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Elliot Hernandez
Elliot Hernandez
January 7, 2026
This book is brilliant! I especially loved the part about the clear explanations.
Reply
Dakota Johnson
Dakota Johnson
January 7, 2026
This book is fantastic! I especially loved the part about the practical examples.
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Drew Clark
Drew Clark
January 23, 2026
This book is brilliant! I especially loved the part about the practical examples.
Reply
Quinn Smith
Quinn Smith
January 29, 2026
This book is brilliant! I especially loved the part about the clear explanations.
Reply
Taylor Walker
Taylor Walker
January 23, 2026
This book is a must-read! I especially loved the part about the real-world applications.
Reply

Get Your Copy Today

Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)
4.9 (242 reviews)
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Book Details

  • Publisher: Independently published
  • Publication Date: September 16, 2024
  • Language: English
  • ISBN-10: 979-833937
  • ISBN-13: 979-8339372837
  • Pages: 428
  • Dimensions: 6 x 4.8 x 7.1 inches
  • Weight: 2.2 pounds