Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)

Foundations of Graphics & Compute - Volume 3: Computing (Hardback)

Various Authors September 16, 2024 Books, Computers & Technology, Databases & Big Data 979-8339372837
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About This Book

In an age where data is growing exponentially and performance demands are ever-increasing, parallel computing has become essential. From rendering graphics in real-time to simulating complex physical systems and training deep learning models, the ability to perform computations across hundreds or thousands of cores simultaneously has transformed the way we approach large-scale problems. With the rise of WebGPU and its native shading language, WGSL (WebGPU Shading Language), the potential to harness the power of modern GPUs is no longer limited to desktop or server-based applications. Now, it is accessible directly through the browser, ushering in a new era of web-based high-performance computing. This book on computing is written to guide you through the exciting and rapidly evolving landscape of parallel GPU computing. Whether you are a developer seeking to optimize your applications, a researcher looking to accelerate simulations, or a student eager to learn about cutting-edge technology, this book will provide a solid foundation for leveraging the immense computational power of the GPU using WebGPU and WGSL. The choice of WebGPU as the focus is deliberate. Unlike legacy APIs, WebGPU is designed for modern workloads and offers cross-platform support across browsers. WGSL, as a shading language tailored for WebGPU, provides an elegant and intuitive syntax for both compute and graphics programming, making it a natural choice for those looking to build high-performance web applications. By using these tools, developers can now build complex compute shaders that run directly in the browser, without the need for plugins or native apps. Throughout this book, you will embark on a journey from understanding the basics of GPU architecture and parallel computing to writing advanced compute shaders for large-scale simulations, real-time rendering, and even machine learning. The content has been carefully structured to build your knowledge step by step, combining theoretical insights with practical, hands-on examples. You'll learn not just how to write compute shaders, but also how to optimize them for performance, ensuring that you can fully unlock the potential of the GPU. At the heart of this text is the goal of demystifying parallel computing and making it accessible to a broader audience. WebGPU and WGSL provide an unprecedented opportunity to democratize high-performance computing, bringing it from specialized environments into everyday use on the web. By mastering these tools, you will not only be able to tackle today's challenges but also be prepared to meet the demands of tomorrow.

Whether you're a beginner looking to learn the basics or an experienced professional seeking advanced knowledge, this book has something valuable to offer.

Key Features

  • Comprehensive coverage of Books concepts
  • Practical examples and real-world applications
  • Step-by-step tutorials and exercises
  • Written by industry experts
  • Companion website with additional resources

Book Statistics

Rating: 4.7
Reviews: 123
Pages: 552
Language: English
Sales Rank: #6685
Popularity: 87%

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Customer Reviews

Cameron Miller
Cameron Miller
Knowledge Manager at DeepCode Analytics
A beautiful dive into the world of graphics. Amazing. I couldn’t stop reading once I started. This is the kind of book that stays with you long after finishing. I’ve already recommended it to my entire friend group.
Skyler Mitchell
Skyler Mitchell
Professor at TechCorp
Not gonna lie, I was pretty curious about ai, so I gave this a shot. Not too heavy. Honestly, I’d bring this on a weekend trip. The writer doesn’t overdo it—just solid points and good flow. It’s one of those reads you can chill with. Good one to keep around when you want something casual.
Riley Young
Riley Young
CTO Advisor at MIT
This book changed my perspective on machine learning. Amazing. I couldn’t stop reading once I started. This is the kind of book that stays with you long after finishing. It made me reflect on so many aspects of my life. A story that touched my heart and opened my mind.
See All Reviews (648)

Community Discussions

Skyler Clark
Skyler Clark
July 8, 2025
This book is brilliant! I especially loved the part about the real-world applications.
Reply
Jordan Lopez
Jordan Lopez
July 17, 2025
This book is fantastic! I especially loved the part about the real-world applications.
Reply
Skyler Smith
Skyler Smith
July 18, 2025
This book is fantastic! I especially loved the part about the author's insights.
Reply
Rowan Garcia
Rowan Garcia
July 10, 2025
This book is fantastic! I especially loved the part about the author's insights.
Reply
Taylor Nelson
Taylor Nelson
June 24, 2025
This book is fantastic! I especially loved the part about the clear explanations.
Reply
Finley Brown
Finley Brown
June 22, 2025
This book is brilliant! I especially loved the part about the real-world applications.
Reply

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Foundations of Graphics & Compute - Volume 3: Computing  (Hardback)
3.8 (1429 reviews)
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Book Details

  • Publisher: Independently published
  • Publication Date: September 16, 2024
  • Language: English
  • ISBN-10: 979-833937
  • ISBN-13: 979-8339372837
  • Pages: 381
  • Dimensions: 6 x 9.0 x 7.3 inches
  • Weight: 3.7 pounds